Gamified Ethnographic CRM

Fourth Industrial Revolution (4IR)

Deploying programmatic adv for Marketplace AI from B2C input that is a B2B seamless crypto-economic ethnographic gamification between online and offline retail sales that is server-side rendered beyond Gamifiable’s autonomous database’s POP, this execution of financial services and products with a technology convergence, an AI and XR’s Perception with programmatic advertising is from GamifiedApp‘s user input into a blockchain layer that is the B2C that tops-down Smart Contracts and Tokens, and the bottom up of Gamifiable‘s B2B MAI autonomous database connections are the output of programmatic advertising’s end to end of Social Transmedia’s Gamified Ethnographic CRM’s Decentralized e-commerce’s Marketplace’s AI.

Techno Revolution

Gamified Actor Network Nodes

With digital token’s values publicly traded and aligning user input incentives, transactions involving tokens stored on GamifiedApp‘s ledger is from Gamified Actor Network Nodes, so their consensus algorithm ensures all the copies of the ledger are the same are at where anyone can participate. Gamified CRM’s digital Collectibles are at where Gamifiable‘s users have created original tokenized data structures and protocols that make up a public blockchain, yet those blockchain-based-native organizations of user narratives are a bottom up database infrastructure of B2B advertising output for multi-party supply chains.

Digital Enterprise Organizations

Logistics and use cases recording financial transactions, the storage of records is a perception based tracking of the flow of Convoluted Neural Networks, and jsons, these artifacts of goods are the information and payments that are through supply chains of user created digital enterprise organizations that are a private intersect with centralized databases that move to the cloud, so emerging decentralized e-commerce disruption is these unique value propositions that are offered by blockchain and tokens.

Smart Contract Implementation

With GamifiedApp‘s smart contract implementation of a decentralized registry, data products posted by data owners for retrieval by potential buyers is from Gamified Actor Network Nodes, so a MAI wrap of Gamifiable‘s decentralized data is the Marketplace AI that is from the input of blockchain and other distributed ledger technologies. With Gamifiable‘s control of e-commerce that supports multiple networks – customers, resellers, application developers, advertising partners, and financial intermediaries, GamifiedApp’s decentralized communication system enables the creation of digital currencies, as this new x is the self-executing digital contracts of the conditions, the inputs of users that connect intelligent assets, this expansion of application is from the validation of Gamification algorithms.

Nash equilibrium

With the present state of the internet, a Nash equilibrium is an x = 0, a stable state, so with a decentralize e-commerce,  business decisions are modeled and analyzed with game-theoretic applications: finance, accounting, operations management and information systems. Thus, organizational design and sytem thinking is the new x for the y of competitive strategies of imperfect markets. Heterogeneous output of B2B advertising to the missing middle, the user as the B2C is an optimal marketing trategy of Social Transmedia’s Gamified Ethnographic CRM’s material implications.

F(x) = 1;

DAO

Deploying a Blockchain enabled Decentralized Autonomous Organization (DAO) with Storage, Asset Transfer and Mobility from Gamified Actor Network Nodes, B2B advertising to B2Cs are Users for Marketplace AI. With an EAS (enterprise application software) Internet of Value that is from Smart Contract data science and its databases, GamifiedApp deploys and massively scals Smart Contracts, and the monetization of Input conditions that connect Output of Product Market Fits from qualitative what that trains and formats domain specific knowledge, new advertising algorithmic functions filter and format B2B’s how delivery of classification with simultaneous location Actor Networks and mapping for concrete implementation of AR/VR – XR’s data insights with programmatic advertising solutions.

Interoperable Architecture

Monetizing a missing middle with the user the B2C with digital programmatic advertising, executing EPUB 3.0s, games, entertainment software and fintech software that scales and monetizes with Smart Contract Product launches for an open source interoperable architecture of User data with a blockchain address identity layer system that allows people, products, apps and services, Blockchain cloud providers, organizations and innovators to key into Marketplace AI with decentralized ecommerce, Gamified Actor Network Nodes are from the seamless integration with GamifiedApp’s top down and Gamifiable’s bottom up that executes Smart Contracts, Blockchain and Tokens.

Ethnographic Gamification

Deploying programmatic adv for Marketplace AI from B2C input that is a B2B seamless crypto-economic ethnographic gamification between online and offline retail sales, server-side render that is beyond Gamifiable’s autonomous database’s POP by extending AI and XR’s Perception with programmatic advertising, Marketplace AI is from user created cryptoeconomics that is an output of Social Transmedia with GamifiedApp’s DAO’s AR/VR – XR’s AI delivery.

New Crypto-economic Space

With Storage, Asset Transfer and Mobility and B2B advertising to B2Cs that are Users for Marketplace AI with an EAS Internet of Value that is from Smart Contract data science and its blockchain databases, Social Transmedia is from AI-driven recommendation algorithms that monetize crypto-economics with programmatic advertising that is designed by B2C input’s Gamified Actor Network Nodes, as B2B adv is goal-driven from B2C dialogue, User Narratives of an Open Source Blockchain layer on GamifiedApp is for a collaborative subculture, so intersections of art and science that is the AI identification of User control for trading and interaction with an interoperable and decentralized local to Global new crypto-economic space called Social Transmedia is from ethnographic gamification algorithms that test input data as conditions connect Product Market Fits from qualitative what that train new advertising algorithmic functions that filter B2B’s how delivery of classification with Marketplace AI’s simultaneous location Actor Networks and mapping for concrete implementation of AR/VR – XR’s AI as B2C’s when.

Enterprise blockchain

With GamifiedApp‘s user input into a blockchain layer that is the B2C that tops-down Smart Contracts and Tokens to bottom up Gamifiable‘s B2B MAI autonomous database connections of programmatic advertising’s end to end outputs of Social Transmedia’s Gamified Ethnographic CRM’s Decentralized e-commerce’s Marketplace’s AI from Gamified Actor Network Nodes, enterprise blockchain with GamifiedApp‘s digital ledger is from users as the B2C, and monetizing B2B algorithms that are from Gamifiable’s autonomous programmatic advertising’s bottom up to GamifiedApp‘s B2C’s top down, digital currency’s payment system of blockchain, smart contracts and tokens is from GamifiedApp‘s decentralized e-commerce’s B2B output of B2C’s shared input nodes and their programmatic advertising transactions.

Gamified Ethnographic CRM’s

Executing cloud gaming and AI with social communication that massively monetizes and scales a racing adventure’s hyper-casual cross platform gaming experience and monetising digital colletctibles using elements of blockchain technology and launching with a blockchain web game called SPACEZODIACS Warp Speed, iterating an Ethereum blockchain game social communicaton’s EPUB 3.0 with the publishing of games, entertainment software and fintech software, a start-up will have a trajectory of an IPO.

Multimedia Branded Feature Animation

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